League Rules

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Joined: Fri Jul 19, 2019 11:31 am

League Rules

Post by ElDrago » Mon Jul 22, 2019 10:03 pm

FRH (Federatia Romana de Haxball) Official Rules :
Team Bugets / General Rules
2. Tokens and Experience
3. Fair Play
4. Transfers / Loans
5. Wildcards
6. Forbidden Actions
7. Level
1. Team Bugets / General Rules


- Each team will start with 900 Image
- In the first season break each team will get an extra + 450 Image
- The title winner will get 3000 Image
- The cup winner will get 2500 Image
- The most fairplay team will get 500 Image
- The best offense team will get 500 Image
- The best defense team will get 500 Image
- The most active team will get 500 Image
- Rosters must have a MAXIUM OF 6 PLAYERS , the captain needs to buy additional ones with the club buget .
- If there's a captaincy change the original captain is not allowed to play for another team for the REST OF THE SEASON .

General Rules:

- If at the end of the season, or group stage in the cup, there is a tie in the tables. The order of the teams will be based on(in order) Goal Difference then Goals Scored then Head To Head Record.

- It is the responsibility of the two captains to find an agreeable host for their match. Games can be played on any host as long as both captains agree to it. A team can not be forced to play on a host they do not wish to. If a good host for both teams cannot be found then teams are recommended to play 1 half on each other's host.We also recommend to test each others host before the game starts.
A neutral host is someone who isn't part of a playing team. The country doesn't matter at all in this case. As long as it's a stable and fluent host both teams should play on it.

- Subs can be only be made when a goal is scored/conceded or at half-time. Subs must not be made when the ball is in play.

- A couple of subs are generally allowed in match rooms as long as both captains agree. If a captain asks the opposing team's players to leave the room then they must do so.
If subs are in the room then both teams should have the equal amount of subs.

- Match rooms should be set to hidden and the link passed securely to the other team, preferably via TeamSpeak.

- It is a captain's duty to ensure that all of his/her players are legitimate and not being impersonated. Any proof of impersonation will likely result in a defloss for the offending team.

- Abuse of any kind during matches will not be tolerated. Abusive & disruptive messages being posted in the chat while the game is being played will not be allowed unless they are to discuss the game tactically itself. If you are being abusive or purposefully disruptive you may be punished.
Also abusive usage of the Pause-function e.g goal situations will not be allowed.

- The only people who should have admin in an official room are the host and the two captains.

- In the event of a player lagging or disconnecting, their captain is allowed to pause the game provided his/her team are not currently defending or the opposing captain gives permission for the game to be paused.

- If a player disconnects they should be given a reasonable amount of time (~2 minutes is fair) to reconnect after the game has been paused. If they do not rejoin after this length of time the team can make a sub to replace them.

- Before resuming the game after a pause captains should ensure that the other team is ready.

- Before kicking off at the start of a half the red team should give the blue team chance to get in position and state that they are ready.

- A lag test should be done to see if the ping is fair for both teams. Both captains must agree to play the game before it can be started.

- Once the half has been agreed to play by the captains, it will be played until the end of that half unless it is unplayable for the majority of both teams.
In the event of a host switch during a half, the game will continue with the remaining time and there won't be any effect on the score unless both teams agree on a reset. Should there be a host switch during the second half, the game will be continued with the remaining time and result staying the same unless both agree to reset the half. First half score will still be valid.

- Goals scored after 7:00 do not count. The half lasts 7 minutes, not 7.01 minutes. The game is programmed in such a way that this shouldn't be an issue. If the goal is scored in time and the timer says 7:00, the game has another kick off and the timer always rolls back to 6:59. If it is not scored in time the game usually either begins overtime or ends stating the victorious team depending on the scoreline at the time.

- A goal shall be credited to the offensive player who last touched the ball before it went into the goal provided that the ball was on target after the last touch. If the ball is on target and will definitely go in when an opponent player kicks into his own net it will still be given as a goal for the attacker. Any other instance i.e when the shot is off target and deflects off an opponent will be given as an own goal.

- An assist shall be credited to the second-to-last offensive player to touch the ball before it went into the goal, provided that the ball was not possessed (kick or touched) by any player of the defensive team between the time he last touched it and the goal being scored.

- Players must always use their forum names when participating in official league & cup matches. Failure to do so may result in the fixture being voided or result being reversed. Should there be any doubts about player impersonation before the game starts, the player in question must confirm their identity on the forum chatbox.

- Impersonating a player is not allowed and if caught doing so you will be banned from league participation for the rest of the season.

- If a team can only provide three players the match will be forfeited 3-0.

- After matches captains should post the replay along with goal times in the relevant thread in the Captains Area.
Results must be delivered until the next matchday. If the captains fail to do this then both teams lose 1 wildcard. If the match hasn't been reported by the 3 matchday deadline (see rule 5.4.), defloss will be given to both teams.

- A replay of every game must be supplied for the result to count.
If nobody can supply a replay but both team captains approve, the result still can stand. In this case no goals or assist will be credited for players. Otherwise the match will be valued deflose for both teams.

- All players participating in official league or cup matches have to be part of the Teams Roster

- If a match ends prematurely due to opponents leaving/banning other team etc then + 3 goals will be added to the final result.


2. Tokens and Experience

- Each player will start with 50 Image
- Each player will start with 0 Image
- The main ways of making Image are :
Jobs , Funcups , Lottery , Awards and Transfers
- The main ways of making Image are :
Winning games , Scoring , Assisting , Clean Sheets , VIP Levels , Team Position


3. Fair Play

- Each team will have 5 levels of fair play .
- Each team will start with level 5 of fair play , but they can we taken down by the factors :
Not giving fair play on a lag goal , Threatening Other Players / Teams , Excesive Vulgar Language
- When a team reaches fair play level 1 all of it`s members (except loaned players) will get a warn .
- When a player gets 3/3 warns he will be banned for 1 week and will lose -100 tokens and - 100 exp .
- The most fair play team will get an award at the end of the season .


4. Transfers / Loans
- Each player costs 100 Image at the start of the season .
- Every half that he plays will higher his cost with + 3 Image
- Every win that his team makes will higher his cost with + 7 Image
- Every goal that he scored will higher his cost with + 7 Image
- Every assist that he gives will higher his cost with + 4 Image
- Every clean sheet that he makes will higher his cost with + 10 Image
- Every rocket shot goal that he makes will higher his cost with + 50 Image
! - Every player will get a wage representing 20% of his actual cost . If the team doesn`t have enough money to pay the wages the captain and co captain/s will get a warn !
! - When a player goes out in a loan he won`t get restricted . To cut a player from the team , the captain will need to pay the player 50% of his cost . The captain decides if the player is cutted from the team or sent in loan . The loaned club will play 1/2 of the player wage .
! - The wage will BE PAYED WEEKLY ! .
! - The club can invest in academies , wich start with 4 slots , each aditional slot will cost 100 Image. To buy an academy after the season starts you will need 1000 Image , if you make one before the season start it will be free .


5. Wildcards
- Each team will start with 2 wildcards . If a team wants more they can buy some with Tokens or Experience .
- If a team can`t play the match they need to use a wildcard , wich can not be placed 15 minutes before the match starts.
- The wildcarded matches can be played anytime from (15:00 CET - 3:00 CET)

6. Forbidden Actions
- If someone uses macro and you have a proof he will recieve a warn .
- If you insult the staff including Admins and Moderators you will be banned for 5 days
- If your team ragequits from a match all the team including the players that didn`t play will recieve a warn .
- If your team ragequits from the league the players will be forbidden from playing in the league the next 10 seasons .
- The captain of each team at the start of the season can not play for another team all season. He is locked for both legs of the season. If he passes captaincy to someone else then that captain is also locked for both legs until the end of the season.


7. Level
Level 1 - From 0 EXP - 100 EXP (50 Image and +10 Value On The Market)
Level 2 - From 100 EXP - 250 EXP (50 Image and +15 Value On The Market)
Level 3 - From 250 EXP - 400 EXP (50 Image and + 25 Value On The Market)
Level 4 - From 400 EXP - 650 EXP (50 Image and + 30 Value On The Market)
Level 5 - From 650 EXP - 800 EXP (150 Image and + 50 Value On The Market)
Level 6 - From 800 EXP - 1000 EXP (50 Image and + 15 Value On The Market)
Level 7 - From 1000 EXP - 1150 EXP (50 Image and +15 Value On The Market)
Level 8 - From 1150 EXP - 1300 EXP (50 Image and + 25 Value On The Market)
Level 9 - From 1300 EXP - 2000 EXP (50 Image and + 30 Value On The Market)
Level 10 - 2000 EXP (300 Image and + 130 Value On The Market)


DISCLAIMER : We can change the rules if something is wrong or something with moral value is happening .

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